Oswald the Outrageous in Fallout 4 Nuka World. This one is in the King Kola's Castle area, in case you follow the signs or utilize the park maps. The markers may seem a tad inadequate at times. The theater is simply a moderate ghoul battle, and your (possibly) first encounter with someone named, 'Oswald the Outrageous'.
This section is needed but has not been written yet. You can help The Vault by.However, following the, the compound beneath Eagle Hill in became a logical base of operations for.Settlement information The Mechanist's Lair is available as a settlement following the completion of. The only buildable area within this huge complex is the medium sized square area in front of the command center. However, this area not ideal for creating a settlement, given that crops cannot be planted, nor can water pumps be installed, meaning any settlers will have to be supported by a supply line. Still, the entire catwalk and lots of machinery that can be scrapped (particularly for and ).There are also several crafting stations in and around the settlement; a is set up in the main storage room, while more crafting stations can be found nearby.
Another robot workbench is in a room at the end of a hall connecting to the control room, along with an,. There is also a in Isabel Cruz' living quarters.Layout Military sublevel After navigating though the sales and service center, there is a military check-in point with an Advanced lock, down a hall and past a few security vault doors.
Past this is a hallway riddled with the laser tripwires; if one does not want to disarm all 40 of them, one can instead go into the nearby room hosting the generator and go through a tunnel into the security office. Toward the end of the office is an elevator with a nearby Master-locked terminal (the terminal does not reactivate the elevator), as well as an Expert-locked security door.Through the tripwires or the security office, one comes to a small room where the Mechanist addresses the Sole Survivor via eyebot. To the southeast, there is another access port. There is a workshop past this door, and through another door is a military command center. Past a track of train cars that run through the command center is a Protectron holding area, which also has a.A hallway continues past this to the chief engineer's office; the eastern corner holds a, while a staircase in the southern corner ascends to other offices. The offices terminate at an robot assembly floor where, on the northwestern end, a large door will open revealing a tankbot, as well as a room with an. A catwalk to the west extends to a workshop area and another access port.Facilities wing Beyond this door is another access port, which leads to the facilities wing.
Past a small hallway, the Mechanist will address the Sole Survivor again via eyebot before continuing down the hall, past a robot workbench to a flooded floor, next to a power substation. A hallway leads north past a to a train tunnel; though the door is a flooded and decrepit shipping yard. The yard leads past another power substation up into the management offices, which contains a terminal and.Research wing Past the management offices, there is a catwalk and platform which, when activated, will transport one across the facilities level to another access port, and another access port beyond that to the research wing. The wing splits from the main hallway down to the forfeiture room and property storage; the lockup is kept behind a Master-locked door and Master-locked terminal, and holds all manners of supplies. Past the forfeiture room are the robobrain research labs and holding cells.At the end of the holding cells is a staircase the leads up to the second floor, and a button that opens a secret door to an cargo lift that leads down to the laboratories; past the brain extraction wing and robobrain research and development wing (the former of which contains a ) is the robot assembly wing to the southeast.
In the east corner of this room is a power armor station and a Master-locked terminal (which can be unlocked with the medical terminal password, found on a nearby robot).Mechanist's lair Through the nearby door is a robobrain assembly line and another access port which leads to the actual Mechanist's lair, a large room with a, and a network of catwalks. The southwest side of the room hosts the Mechanist's control room, while the northeast end of the room has a freight elevator that ascends to a small storeroom, which has an exit back into East Boston.The control room connects to a hallway which branches into ' bedroom and living quarters. Further on is a workshop and storage area, with another robot workbench, as well as an,. There is also an elevator in the hall that ascends to the security office of the military sublevel.Notable loot. The is found next to the terminal in the chief engineer's office within the Mechanist's lair. The is found on a cabinet below the wall mounted terminal in the facilities wing management office.
The can be found in the bedroom adjacent to the Mechanist's control room. There is a in the generator just past the three doors to enter the Mechanist's lair. A is found in the nearby locker room, on the top shelf of a locker. Another Nuka-Cola Quantum is found in the room after the Protectron holding area; it is on the ground in a small cafe area. One more is in the adjacent chief engineer's office, clutched by what it presumably the chief engineer's skeleton.
Two more Nuka-Cola Quantums are found in a box beside a Jangles the Moon Monkey and cymbals monkey near a television, just as one enters the facilities wing. A is on a shelf in the property storage lockup in the research wing. Another can be found near the bed in the bead room adjacent to the Mechanist's control room.
There is also a Protectron model on a tray beside a terminal on the second floor of the holding cells.Notes. There is a toy alien riding a Giddy-up Buttercup on the central assembly line arm of the line above and between the first part of the production facility and the other. There is a Jangles the Moon Monkey and a mechanical cymbals monkey playing on a on a platform just as one enters the facilities wing. Two Nuka-Cola Quantums are in the bottle box next to them.Gallery.
Update: If you are encountering issues in the new Far Harbor DLC check our tutorial.Fallout 4 is one of the most anticipated games of this year, and it was finally released this week on Steam. Bethesda Studios manages to develop their most ambitious game ever, and the next generation of open-world gaming.As the sole survivor of Vault 111, you enter a world destroyed by nuclear war. Every second is a fight for survival, and every choice is yours.
Only you can rebuild and determine the fate of the Wasteland. Welcome home.Since the launch, some players reported that they have issues and errors with the game. The most encountered problem is Fallout 4 Crash, players reported that their game crashes randomly when they are playing or when they try to start the game. Other Fallout 4 errors are Lag, Low FPS, Stuttering.Below you can see a list of these issues of the game and also solutions and workaround on how to fix them and play the game.
How to fix Fallout 4 Crashes and other issues:1) Fallout 4 Crashes, your game might crash when you are trying to start it or randomly when you are playing. I have a hopefully quick question. I have a great computer that has run fallout 4 on ultra just fine with no crashes for over 80 hours of fun. Last Friday the 20th however something changed.
I think steam had a small update that required a new user agreement. After that fallout 4 will boot up fine and dandy until I try to load a save or start a new game at which point it will crash every time. Bethesda says they will be putting out a patch for fixing stuff later this week, but in your professional troubleshooting opinion, what could be my issue? I would hate to lose over 80 hours of game time.